This model is a realistic representation of our protagonist from project „K001T“. She is an important character in the story who is in charge of resolving the conflicts depicted in the game.
Initially, this character is intended to have a very distinct simple appearance, which aids in emphasizing her growth in appearance and ability throughout the story. It started with a simple color pattern that will affect the contrast between her clothes and hair.
This model is made up of several separate geometry sets that use the pbr rendering pipeline. A bitmap called „wind mask“ can be used to affect physical movements of thin objects. With motion capture data, the skeletal rig can be easily retargeted.
This is an early version of the model. There will be more updates in the near future.
Hinterlasse einen Kommentar